Aim and tap to shoot slush. On touchscreens, you can also drag sideways below the red line and release to shoot. Each shot fills one small square.
Charge shot: hold the mouse, touch, or Space until the ring is full, then release. A charged shot can pass through one visibly cracked ice tile into an open space.
The dark gaps in the ice are moulds. Fill every gap in a row to clear the line.
Shots stick on impact. Aim directly into the gaps. A stuck shot outside a gap counts as a miss.
Match the slush to the mould's colour for double points. Swap between your two flavours any time.
A miss speeds up the next ice row in timed games. Don't let the ice reach the red line.
Star squares load a power when you fill them: a super guide that shows the full bounce path for 3 shots, or a big gulp that fills the whole mould it lands in. Long shots score extra, and the stage-winning shot plays in slow motion.
Combo: every shot in a row that lands in a gap builds your combo. Every 4 raises the score multiplier (up to x5) and every 8 loads a double shot. A miss breaks it.
Clearing a line loads a double shot: your next shot fills two squares. You earn two extra shots per line in Stages 1–2 and one per line in Stages 3–5.
Perfect clear: empty the whole board for 2,000 points × level, plus 5 extra shots in Stages or 3 double shots in Endless.
Stages: clear the target number of lines before your shots run out. Some stages also require a charged shot through cracked ice. Each stage starts with a fresh shot budget, and unused shots earn 50 points each.
Double-layer ice: hit a gold-striped gap to break its shield, then fill it with another shot.
Colour locks: a gold frame means the shot must match the symbol inside. A wrong flavour costs a shot. Use Swap to plan the order.
Endless: clear 10 lines to level up, then 11, then 12, and so on. Ice drops faster as you advance.
Aim guide: gets shorter at stage or level 3 and disappears at 5. An earned Super Guide brings it back for 3 shots.