Slush Shot

Stage Map

Aim it. Fill it. Clear the line.

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Lines0
Stage1
Shots0
Next ice row
Drag to aim

Stage Map

Clear each board to unlock the next. Replay any unlocked stage to improve your stars.

Daily Slush

Five shots to clear every row. One miss ends the run.

  • Cherry
  • Blue Razz
  • Lime
  • Grape
  • Orange

High Scores

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  1. Aim and tap to shoot slush. On touchscreens, you can also drag sideways below the red line and release to shoot. Each shot fills one small square.
  2. Charge shot: hold the mouse, touch, or Space until the ring is full, then release. A charged shot can pass through one visibly cracked ice tile into an open space.
  3. The dark gaps in the ice are moulds. Fill every gap in a row to clear the line.
  4. Shots stick on impact. Aim directly into the gaps. A stuck shot outside a gap counts as a miss.
  5. Match the slush to the mould's colour for double points. Swap between your two flavours any time.
  6. A miss speeds up the next ice row in timed games. Don't let the ice reach the red line.
  7. Star squares load a power when you fill them: a super guide that shows the full bounce path for 3 shots, or a big gulp that fills the whole mould it lands in. Long shots score extra, and the stage-winning shot plays in slow motion.
  8. Combo: every shot in a row that lands in a gap builds your combo. Every 4 raises the score multiplier (up to x5) and every 8 loads a double shot. A miss breaks it.
  9. Clearing a line loads a double shot: your next shot fills two squares. You earn two extra shots per line in Stages 1–2 and one per line in Stages 3–5.
  10. Perfect clear: empty the whole board for 2,000 points × level, plus 5 extra shots in Stages or 3 double shots in Endless.
  11. Stages: clear the target number of lines before your shots run out. Some stages also require a charged shot through cracked ice. Each stage starts with a fresh shot budget, and unused shots earn 50 points each.
  12. Double-layer ice: hit a gold-striped gap to break its shield, then fill it with another shot.
  13. Colour locks: a gold frame means the shot must match the symbol inside. A wrong flavour costs a shot. Use Swap to plan the order.
  14. Endless: clear 10 lines to level up, then 11, then 12, and so on. Ice drops faster as you advance.
  15. Aim guide: gets shorter at stage or level 3 and disappears at 5. An earned Super Guide brings it back for 3 shots.